Half life 1 custom textures4/14/2024 ![]() The leaked version of the DC game included models that possessed some very noticeable differences from the finished high definition models and even had some improved models not made part of the High Definition Pack at all. However, they were evidently not directly converted as the models that appeared in the Dreamcast port appear to be earlier versions of what would finally comprise the High Definition Pack. The Dreamcast port boasted improved graphical content, and these models were eventually carried over to the PC after the game's cancellation. The High Definition Pack spawned from the canceled Sega Dreamcast version of Half-Life, in which Blue Shift was included as a bonus addition to the game. The Barney models, original (left) and HD (right) comparison. Some weapons pick-up models and ammo models where also changed as well such as the Snark hive and Uranium-235 box ammo pick-up. To reflect some of the weapon changes with the high definition models, new sounds were given to the shotgun and assault rifle, as well as new sprites for the game's HUD. The Glock 17 was replaced by a Beretta 92FS, the Colt Python by a Colt Anaconda, and the MP5 submachine gun by a Colt Model 727 assault rifle. This included some notable changes to the game's original arsenal. In addition, all of the weapon and ammo pickup models were upgraded as well. ![]() The upgraded character models in the High Definition Pack included the scientists, security guards, and HECU soldiers, as well as several of the Xen creatures the new character models also feature new character animations that were not in the base models. Subsequently, while the models are improved in terms of the level of detail, it remains a matter of opinion as to whether they look better. However, despite the increased level of detail, the style of some of the models, most noticeably the HECU soldiers, has been changed. The rest of the news is painful to read, honest - why the heck do Valve beating their classic title to a pulp? I mean, I can understand Gabe having a love-hate relationship with the franchise, but goodness me - just leave HL alone!Īnd yes - seems like the old "WON" version of Half-Life is a go-to version for definitive experience and everybody should look it up instead (maybe one day it will be published on GOG lol).The improvements coming from the High Definition Pack mainly stem from the increased polygon count over the default Half-Life models. Not sure if either 8 or 8.1 version of ddraw.dll will fit for W10 (if you're using it), but give it a try (or try to look up Windows 10 ddraw fps fix) Try first some more standard fullscreen resolution (1024x768) and see if it works. Grab ddraw from zip-file in this folder and toss it into Half-Life Folder. ![]() ![]() Starting from Windows 8, MS has changed (and screwed up) DirectDraw emulation, which in most cases causes massive reduction of framerate or, in this case, total crash when in fullscreen. I'm going to get killed for saying that, but all things considered, better go playing Black Mesa (at least when it's finished)Īlso I don't know if it is valve's fault or newer versions of windows, but software renderer in fullscreen just doesn't work anymore.Ok, that one was easy to pin point. g-r-e-a-t.īut to be honest, Half-Life is old now. Oh and also, since a certain nvidia driver, transparency supersampling is broken and produces weird blurring artifacts on textures now. Unfortunately I guess the best way to play vanilla Half-Life is to get an hand on the physical Half-Life antology, which still had all the sound effects, high quality music, and all the renderers with all their features. Since the multiplatform update (which removed D3D and made the game available on Linux and MacOS) we lost a lot of things, the sound and music quality has been massively downgraded and are now forced to 11KHz for sounds and not much more for music, removing other surround effects and else,Īnd especially, we lost a BIG thing graphics wise in OpenGL, that was present before in OpenGL (wtf valve), and that's gl_overbright, the console command still exists but setting it to 1 does nothing anymore now, it gave a MUCH BETTER lighting quality, now the quality of the lighting feels dull and washed out, even the software renderer has better contrast in lighting now !Īlso I don't know if it is valve's fault or newer versions of windows, but software renderer in fullscreen just doesn't work anymore. No you did right to bump this thread, because in the meantime I discovered a lot of very interesting things,
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